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it is understandable that you will not have all of these skills & passives opened as you level...these are the goals to be able to base heal.  Some skills can be swapped out for damage skills if you are soloing.  Open your passives as you can.  Get your undaunted line opened as soon as you can to get your Energy Orb as it is a very powerful heal

The Templar is a very diverse and enjoyable class on all play types.  As far as a healing class they have a good mixture of class skills with the restoration staff skills, stamina plus magicka synergy skill, and ability to do decent damage with their spam skill while healing.

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Templar Healer

Beginner/Level Heals

Additional Sets

Mundus stone: The Ritual or The Shadow

Attributes: all into Magicka

Passives:

Aedric Spear: Piercing Spear | Spear Wall | Burning Light(optional for healing) |  Balanced warrior

Dawn's Wrath: Enduring Rays

Restoring Light: Mending | Sacred ground | Light Weaver | Master Ritualist

Light Armor: All
Medium Armor: Situational.  For healing I don't find it useful

Heavy Armor: Situational.  For healing I don't find it useful unless I have the extra skill points

Restoration Staff: All

Destruction Staff: Open if you wish but I run Dual Resto so they become little use

Undaunted: Command | Mettle

Racial All

Dungeon/Trial Healer

Food:  Clockwork Citrus Filet 

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Champion Points

Craft:

Use whatever you like in this tree

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Radiating Regen.JPG
Ritual of Rebirth.JPG
Ritual of Retribution.JPG
Breath of Life.JPG
Combat Prayer.JPG
Practiced Incantation.JPG
Illustrious healing.JPG
Luminous Shards.JPG
Puncturing sweep.JPG
Channeled Focus.JPG
Overflowing Alter.JPG
Solar Prison.JPG
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Bright-throat.JPG
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Julianos.JPG
Bright-throat.JPG
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Spell Power Cure.JPG
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Stone-Talker's Oath.JPG
Sentinel of Rkugamz.JPG
Spell Power Cure.JPG
Spell Power Cure.JPG
Spell Power Cure.JPG
Spell Power Cure.JPG
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Stone-Talker's Oath.JPG
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Grand Rejuvination.JPG
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Alternate Sets

Warfare:

Soothing Tide - 50

Swift Renewal - 50

Focused Mending - 50

Enlivening Overflow - 50

Fitness:

Rejuvination - 50

Fortified- 50

Slippery - 50

Boundless Vitality - 50