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Radiating Regeneration: Spam HoT that is very strong.  You want to keep this up as it does not hit everyone at once in a large group.

Ritual of Rebirth: High heal for yourself and an additional target.  Good to use to boost low health but costs a lot of magicka

Extended Ritual: AOE ground heal plus removes negative effects with synergy

Breath of Life: Single target medium heal.  This is more of a placeholder heal till you get your healing orb

Combat Prayer: Spam heal which adds + outgoing damage to all allies

Practiced Incantation: Large channeled AOE heal.  You cannot move while channeling, but you are immune to disabling effects

Illustrious Healing: Main spam HoT heal.  Keep this up at all times

Luminous Shards: ground AOE ability dealing damage and synergy to restore Magicka and Stamina.

Puncturing Sweep: Spammable attack that can be used in between healing.  Slows enemies and heals you as well

Channeled Focus: Resistance boost and magicka recovery when standing within the rune's locationbb

Overflowing Alter: Applies minor life steam to nearby enemies and heals allies nearby.  Synergy to heal at higher amount

Ult: Solar Prison: Ground ability applying minus outgoing damage to mobs and high Damage over time

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There are a few different builds you can do for beginner sets.  This set worked very well for leveling through dungeons until getting up to CP160 and getting higher end gear.

Recommend going light armor w/ heavy helm

If you want you can swap out the second restoration staff for lightning staff, but you will end up having to replace Illustrious healing with a different skill

This build is really a great way to move into trials.  This setup can be used as a main end game for both dungeons and trials.  Eventually you can swap pieces out if you like for trial gear such as Olorime, but ultimately this set will work for both.

Sentinel is a very good monster set as it heals you and your allies as well as gives Stamina and Magicka Recovery

Spell Power Cure is a very powerful set for the DPS in the group as it adds major courage when you overheal.

Stone-Talker's Oath is similar to Hollowfang but with some small differences, such as how the set is proc'd ( IE light/heavy attacks vs crit heal) and the fact that Stone gives both magicka AND stamina in return)

it is understandable that you will not have all of these skills & passives opened as you level...these are the goals to be able to base heal.  Some skills can be swapped out for damage skills if you are soloing.  Open your passives as you can.  Get your undaunted line opened as soon as you can to get your Energy Orb as it is a very powerful heal

The Templar is a very diverse and enjoyable class on all play types.  As far as a healing class they have a good mixture of class skills with the restoration staff skills, stamina plus magicka synergy skill, and ability to do decent damage with their spam skill while healing.

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Templar Healer

Beginner/Level Heals

Additional Sets

Winter's Respite

Mundus stone: The Ritual or The Shadow

Attributes: all into Magicka

Passives:

Aedric Spear: Piercing Spear | Spear Wall | Burning Light(optional for healing) |  Balanced warrior

Dawn's Wrath: Enduring Rays

Restoring Light: Mending | Sacred ground | Light Weaver | Master Ritualist

Light Armor: All
Medium Armor: Situational.  For healing I don't find it useful

Heavy Armor: Situational.  For healing I don't find it useful unless I have the extra skill points

Restoration Staff: All

Destruction Staff: Open if you wish but I run Dual Resto so they become little use

Undaunted: Command | Mettle

Racial All

Dungeon/Trial Healer

Food:  Clockwork Citrus Filet 

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Warfare:

Soothing Tide - 50

Swift Renewal - 50

Focused Mending - 50

Fighting Finesse - 50

Fitness:

Rejuvination - 50

Iron Clad - 50

Slippery - 50

Boundless Vitality - 50

Champion Points

Craft:

Use whatever you like in this tree

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Channeled Focus.JPG
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Solar Prison.JPG
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Alternate Sets

Symphony of Blades

Winter's Respite

Vestments of Olorime

Hollowfang Thirst

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