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This build is really a great way to move into trials.  This setup can be used as a main end game for both dungeons and trials.  Eventually you can swap pieces out if you like for trial gear such as Olorime, but ultimately this set will work for both.

Sentinel is a very good monster set as it heals you and your allies as well as gives Stamina and Magicka Recovery

Spell Power Cure is a very powerful set for the DPS in the group as it adds major courage when you overheal.

Stone Talker's is similar to Hollowfang but some differences is how the set is proc'd (IE doing a heavy attack vs crit heal) and restores stamina AND magicka

it is understandable that you will not have all of these skills & passives opened as you level...these are the goals to be able to base heal.  Some skills can be swapped out for damage skills if you are soloing.  Open your passives as you can.  Get your undaunted line opened as soon as you can to get your Energy Orb as it is a very powerful heal

Budding Seeds: AOE ground heal/HoT and synergy for extra healing

Enchanted Growth: Multi-target & Mag/Stam regen

Combat Prayer: Spam heal which adds + outgoing damage to all allies

Energy Orb: Large AOE HoT plus resource regen synergy for all allies

Radiating Regeneration: Spam HoT that is very strong.  You want to keep this up as it does not hit everyone at once in a large group.

Ult: Enchanted Forest: I keep this on both bars as the ult regen is so high that I can keep it at a relative spam heal for the group Very large HoT plus initial heal

Illustrious Healing: Main spam HoT heal.  Keep this up at all times

Blue Betty: Magicka restore.  Try to keep it up as much as possible

Expansive Frost Cloak: Resistance buff to you and nearby allies

Fetcher Infection: DoT skill and enemy debuff

Deep Fissure: Strong ranged attack plus enemy debuff.

Ult: Aggressive Horn: Increases max magicka & stamina by 10% and increases crit damage by 20%

There are a few different builds you can do for beginner sets.  This set worked very well for leveling through dungeons until getting up to CP160 and getting higher end gear.

Recommend going light armor w/ heavy helm

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Warden Healer

Beginner/Level Heals

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Additional Sets

Winter's Respite

The Warden is an extremely fun class overall with its use of Nature based magic abilities.  Adding a heal spec to that fun just makes it a blast.  They do have some burst heals, but compared to some other classes they are a bit more focused on the heal over time design meaning you will be pushing heals more often to keep your group topped up vs some larger burst AOE heals of other classes.  Overall they are very good healers and I do recommend them.

Mundus stone: The Ritual or The Shadow

Passives:

Animal Companions: Bond with nature | Savage Beast | Flourish |

Green Balance: Accelerated Growth | Nature's Gift | Emerald Moss | Maturation

Winter's Embrace: Frozen Armor | Icy Aura | Piercing Cold

Light Armor: All
Medium Armor: Situational.  For healing I don't find it useful

Heavy Armor: Situational.  For healing I don't find it useful unless I have the extra skill points

Restoration Staff: All

Destruction Staff: Open if you wish but I run Dual Resto so they become little use

Undaunted: Command | Mettle

Racial All

Dungeon/Trial Healer

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Alternate Sets

Symphony of Blades

Winter's Respite

Vestments of Olorime

Food:  Clockwork Citrus Filet 

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Warfare:

Soothing Tide - 50

Swift Renewal - 50

Focused Mending - 50

Fighting Finesse - 50

Fitness:

Rejuvination - 50

Iron Clad - 50

Slippery - 50

Boundless Vitality - 50

Craft:

Use whatever you like in this tree

Champion Points

Hollowfang Thirst

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