Pierce Armor: Melee aggro skill w/ minor breach. This is a must have for tanks as it is your primary melee taunt.
Heroic Slash: good to have for minor maim & Heroism
Absorb Missile: 6 second damage shield which scales off of your max health. Heals you on next direct damage projectile. Can be stacked with Radiant Ward for additional shielding
Radiant Ward: 6 second damage shield which scales off max health. Can be stacked with absorb missile for additional shielding. Does AoE damage to all enemies around it.
Living Dark: On direct damage you slow an enemy and heal your self based on max health
Ult: Shield Discipline: Automatically block all attacks for no cost for 8 seconds and free One Hand and shield abilities for 8 seconds
Inner Rage: Ranged aggro skill plus damage. This is your main ranged aggro skill so this is a must have for your back bar.
Elemental Blockade: AOE damage absorb for projectiles plus frost damage and a way to apply your backbar enchantment. This is for you and your group so keep this up as much as you can.
Restoring Focus: Gain Major Resolve increasing your phys resist and spell resist as well as heals you
Repentance: Bless fallen souls healing you and restoring stamina. Increases health, stam, and magicka while slotted.
Silver Leash: ranged chain ability pulling a mob to you. can interrupt as well as soft taunt (2 second aggro)
Ult: Aggressive Horn: 10% boost to your and your group members' Magicka and Stamina resources, and gives + 20% Critical Damage to all allies in a 20m area for 10 seconds.
it is understandable that you will not have all of these skills & passives opened as you level...these are the goals to be able to base Tank. Some skills can be swapped out for damage skills if you are soloing or leveling specific lines. Open your passives as you can. Get your undaunted line opened as soon as you can to get your inner Rage as it is a primary ranged taunt for tanking.
There are alternatives if you are having issues with crafted sets. Plague Doctor and Bog Raider are good alternative sets if you cannot craft, but if you can build an optimized crafting set you will be in great shape.
There are a few different builds you can do for beginner sets. This set worked very well for leveling through dungeons until getting up to CP160 and getting higher end gear.
Recommend going 7 heavy
I actually have multiple sets of tanking gear for different trials/dungeons but this is my go to for a lot of my tanking. Claw of Yolnahkriin is your goal. It comes from Normal Sunspire so you do have to get into Trials to acquire it, but the trial is run pretty often by pug groups and not extremely difficult to complete.
It is a taunt based set bonus so it applies the buff regularly which buffs the weapon and spell damage of your group.
Crimson Oath is a newer set that came out with Waking Flame in Q3 of 2021. It effectively replaces Roar of Alkosh with a higher benefit. This is my recommended go to
Saxhleel is another raid set from Rockgrove, and this set is a good one because of the Necro ultimate regen.
Effectively you can replace Aggressive Horn for another ultimate like reanimate if you have this build as the ultimate use provides the same buff. For some instances, such as off-tank, you can run Saxhleel and Arkasis for even faster ultimate regen and fire off your ultimates more often.
Encratis’s Behemoth is a very good set for dungeons where flame damage is primary, but even if it isn’t, the set is still strong because it increases enemies flame damage taken as well. An alternative would be Earthgore but it can be difficult to acquire. If Earthgore is out of your reach, The Troll King can be a good alternative as it is similar, but instead of removing effects and creating a direct heal, Troll King increases the health recovery of the target. Smaller heal, but still helpful.
For powerful assault: make note that you will have to have an assault skill up on your bar. Recommendation is Resolving Vigor
Templar tank is a very strong, yet underestimated tank in ESO. When built, a Templar tank is able to create large health damage shields, self healing, and maintenance. Whereas they may not bring as much regarding group buffs, their survivability and balance between magicka and stamina skills makes them great at self maintaining while tanking.
Templars can be a bit tricky to balance as they tend to be a resource hog on the magicka side but attributes and enchants can help with that to make them viable and enjoyable
for attributes I go for a balanced Health/Magicka build. The Templar can be very magic heavy on the skills so building this out still gives you above average health pools w/ food buff and a decent magicka pool. You can use a bit more stamina in this build, however it is much quicker to use heavy attacks with your front bar sword & Shield than swapping to your back bar to try to regain magicka. Note that even with 40 into health you can reach 50K health
Mundus stone: The Atronach or The Mage
Aedric Spear: Spear Wall
Dawn's Wrath: Prism | Illuminate | Restoring Spirit
Restoring Light: Mending | Sacred Ground
Heavy Armor: All
Sword and Shield: All
Destruction Staff: All
Fighter's Guild: intimidating | Banish |
Undaunted: Command | Mettle
Ebon is my choice because the dungeon you need is one you can run with a fairly simple group. Leeching would be second as it is a bit less useful to the group but easy to obtain. Crafted tank sets are also an option. Ebon is not as useful to group as it has been in the past but it is still a useful beginner tanking set that can help you move into additional sets
Leeching would be a good second as the dungeon is not overly difficult on normal and the set allows you to do some damage via the 5 set bonus. Arkasis and Crimson would be my last choices as the armor sets are very good for beginner and even intermediate tanking, the dungeons are a bit more difficult for beginner groups and longer for gear farms. Keep in mind that Crimson/Leeching are sets that you want to replace as they offer nothing to your group
There are many different trial builds when it comes to end game. At this time, this build is focused on normal trials and not as much Vet Hard Mode. I have posted what have felt is an optimal build for me and have completed majority of the trials with this build. There may be situations where you swap out set pieces and you should do that, but this post is an overall tank build that will handle many if not most situations.
Food: Bewitched Sugar Skills
Vestment of Olorime
Unassailable - 50
Ironclad - 50
Enduring Resolve - 50
Duelist's Rebuff - 50
Boundless Vitality - 50
Fortified - 50
Bloody Renewal- 50
Expert Evasion - 50
Use whatever you like in this tree